A dot-and-line lattice bends toward the pointer through damped attraction, reconnecting dynamically while an optional retained trail crosses the mesh.
ReadyA dot-and-line lattice bends toward the pointer through damped attraction, reconnecting dynamically while an optional retained trail crosses the mesh.
- Hero backdrops
- Section transitions
- Ambient product moments
- Every node maintains home, velocity and current position
- Mesh connections rebuild from live node distance
- Attraction supports pull and repulsion without discontinuity
- A component-specific renderer and control contract—not a palette swap of another release
- Compact and full previews share one visibility-aware production renderer
Adaptive sampling, capped DPR and visibility-based suspension keep the renderer predictable. Test density on low-power mobile hardware before increasing it.
Pointer and touch coordinates are container-scoped; offscreen renderers stop work and pixel ratio is capped.
The visual canvas is decorative by default. Pair it with a semantic heading or description, and reduced motion holds a stable rendered frame.
BEHAVIOR
Built to move without taking over.
- Every node maintains home, velocity and current position
- Mesh connections rebuild from live node distance
- Attraction supports pull and repulsion without discontinuity
- A component-specific renderer and control contract—not a palette swap of another release
- Compact and full previews share one visibility-aware production renderer
USE IT
Sign in, copy the source, rename it, tune the values and ship it inside your own system.
