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COMPONENT / BACKGROUND

Kinetic Lattice

A dot-and-line lattice bends toward the pointer through damped attraction, reconnecting dynamically while an optional retained trail crosses the mesh.

Ready
LIVE RENDERERCanvas 2D · VARIANT 01
RUNNING
DPR ≤ 2RESPONSIVEPOINTER SAFE
03 VARIANTSSELECT A STARTING STATE
01
02
03
RENDERERCanvas 2D
DEPENDENCIESReact + Canvas 2D
OUTPUTAdaptive live canvas
MOTIONReduced-safe
WHAT IT DOES

A dot-and-line lattice bends toward the pointer through damped attraction, reconnecting dynamically while an optional retained trail crosses the mesh.

BEST FOR
  • Hero backdrops
  • Section transitions
  • Ambient product moments
KEY FEATURES
  • Every node maintains home, velocity and current position
  • Mesh connections rebuild from live node distance
  • Attraction supports pull and repulsion without discontinuity
  • A component-specific renderer and control contract—not a palette swap of another release
  • Compact and full previews share one visibility-aware production renderer
PERFORMANCE

Adaptive sampling, capped DPR and visibility-based suspension keep the renderer predictable. Test density on low-power mobile hardware before increasing it.

INTERACTION

Pointer and touch coordinates are container-scoped; offscreen renderers stop work and pixel ratio is capped.

ACCESSIBILITY

The visual canvas is decorative by default. Pair it with a semantic heading or description, and reduced motion holds a stable rendered frame.

BEHAVIOR

Built to move without taking over.

USE IT

Sign in, copy the source, rename it, tune the values and ship it inside your own system.