A soft moving light is resolved through an ordered dither matrix, producing sharp threshold bands, spectral edge noise and a clean dark floor.
ReadyA soft moving light is resolved through an ordered dither matrix, producing sharp threshold bands, spectral edge noise and a clean dark floor.
- Hero backdrops
- Section transitions
- Ambient product moments
- Ordered threshold matrices avoid temporal shimmer
- Light and dither fields move at separate rates
- Hard pixel output keeps large gradients from banding
- A component-specific renderer and control contract—not a palette swap of another release
- Compact and full previews share one visibility-aware production renderer
Adaptive sampling, capped DPR and visibility-based suspension keep the renderer predictable. Test density on low-power mobile hardware before increasing it.
Pointer and touch coordinates are container-scoped; offscreen renderers stop work and pixel ratio is capped.
The visual canvas is decorative by default. Pair it with a semantic heading or description, and reduced motion holds a stable rendered frame.
BEHAVIOR
Built to move without taking over.
- Ordered threshold matrices avoid temporal shimmer
- Light and dither fields move at separate rates
- Hard pixel output keeps large gradients from banding
- A component-specific renderer and control contract—not a palette swap of another release
- Compact and full previews share one visibility-aware production renderer
USE IT
Sign in, copy the source, rename it, tune the values and ship it inside your own system.
