A field of RGB subpixel bars drifts through independent phase offsets, moiré pressure and a local pointer convergence zone.
ReadyA field of RGB subpixel bars drifts through independent phase offsets, moiré pressure and a local pointer convergence zone.
- Framed media
- Vector studies
- Focused product surfaces
- Color channels move through distinct spatial phases
- Pointer convergence resolves color into white
- Pitch and bar widths stay pixel-aligned
- A component-specific renderer and control contract—not a palette swap of another release
- Compact and full previews share one visibility-aware production renderer
Adaptive sampling, capped DPR and visibility-based suspension keep the renderer predictable. Test density on low-power mobile hardware before increasing it.
Pointer and touch coordinates are container-scoped; offscreen renderers stop work and pixel ratio is capped.
The visual canvas is decorative by default. Pair it with a semantic heading or description, and reduced motion holds a stable rendered frame.
BEHAVIOR
Built to move without taking over.
- Color channels move through distinct spatial phases
- Pointer convergence resolves color into white
- Pitch and bar widths stay pixel-aligned
- A component-specific renderer and control contract—not a palette swap of another release
- Compact and full previews share one visibility-aware production renderer
USE IT
Sign in, copy the source, rename it, tune the values and ship it inside your own system.
