A multi-depth reticle separates foreground optics, measured rails and a delayed target plate to make cursor velocity feel spatial without visual noise.
ReadyA multi-depth reticle separates foreground optics, measured rails and a delayed target plate to make cursor velocity feel spatial without visual noise.
- Exploration cues
- Portfolio detail
- Pointer-led product moments
- Foreground and target planes use separate velocity-derived offsets
- Measured ticks remain attached to their optical ring
- Chroma separation is localized to moving depth planes
- A component-specific renderer and control contract—not a palette swap of another release
- Compact and full previews share one visibility-aware production renderer
Adaptive sampling, capped DPR and visibility-based suspension keep the renderer predictable. Test density on low-power mobile hardware before increasing it.
Pointer and touch coordinates are container-scoped; offscreen renderers stop work and pixel ratio is capped.
The visual canvas is decorative by default. Pair it with a semantic heading or description, and reduced motion holds a stable rendered frame.
BEHAVIOR
Built to move without taking over.
- Foreground and target planes use separate velocity-derived offsets
- Measured ticks remain attached to their optical ring
- Chroma separation is localized to moving depth planes
- A component-specific renderer and control contract—not a palette swap of another release
- Compact and full previews share one visibility-aware production renderer
USE IT
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