Signals choose neighboring cells across a hexagonal routing lattice, avoiding blocked nodes and converging toward a pointer-selected destination.
ReadySignals choose neighboring cells across a hexagonal routing lattice, avoiding blocked nodes and converging toward a pointer-selected destination.
- Hero backdrops
- Section transitions
- Ambient product moments
- Routes step through the six valid neighbors of a hex lattice
- Blocked-node masks remain seeded and repeatable
- Moving packets and static route rails use separate contrast passes
- A component-specific renderer and control contract—not a palette swap of another release
- Compact and full previews share one visibility-aware production renderer
Adaptive sampling, capped DPR and visibility-based suspension keep the renderer predictable. Test density on low-power mobile hardware before increasing it.
Pointer and touch coordinates are container-scoped; offscreen renderers stop work and pixel ratio is capped.
The visual canvas is decorative by default. Pair it with a semantic heading or description, and reduced motion holds a stable rendered frame.
BEHAVIOR
Built to move without taking over.
- Routes step through the six valid neighbors of a hex lattice
- Blocked-node masks remain seeded and repeatable
- Moving packets and static route rails use separate contrast passes
- A component-specific renderer and control contract—not a palette swap of another release
- Compact and full previews share one visibility-aware production renderer
USE IT
Sign in, copy the source, rename it, tune the values and ship it inside your own system.
