Back to library

COMPONENT / BACKGROUND

Hex Routing Field

Signals choose neighboring cells across a hexagonal routing lattice, avoiding blocked nodes and converging toward a pointer-selected destination.

Ready
LIVE RENDERERCanvas 2D · VARIANT 01
RUNNING
DPR ≤ 2RESPONSIVEPOINTER SAFE
03 VARIANTSSELECT A STARTING STATE
01
02
03
RENDERERCanvas 2D
DEPENDENCIESReact + Canvas 2D
OUTPUTAdaptive live canvas
MOTIONReduced-safe
WHAT IT DOES

Signals choose neighboring cells across a hexagonal routing lattice, avoiding blocked nodes and converging toward a pointer-selected destination.

BEST FOR
  • Hero backdrops
  • Section transitions
  • Ambient product moments
KEY FEATURES
  • Routes step through the six valid neighbors of a hex lattice
  • Blocked-node masks remain seeded and repeatable
  • Moving packets and static route rails use separate contrast passes
  • A component-specific renderer and control contract—not a palette swap of another release
  • Compact and full previews share one visibility-aware production renderer
PERFORMANCE

Adaptive sampling, capped DPR and visibility-based suspension keep the renderer predictable. Test density on low-power mobile hardware before increasing it.

INTERACTION

Pointer and touch coordinates are container-scoped; offscreen renderers stop work and pixel ratio is capped.

ACCESSIBILITY

The visual canvas is decorative by default. Pair it with a semantic heading or description, and reduced motion holds a stable rendered frame.

BEHAVIOR

Built to move without taking over.

USE IT

Sign in, copy the source, rename it, tune the values and ship it inside your own system.