A field of coded characters that resolves around the pointer, mutates through a short memory trail and decays into quiet terminal noise.
ReadyA field of coded characters that resolves around the pointer, mutates through a short memory trail and decays into quiet terminal noise.
- Exploration cues
- Portfolio detail
- Pointer-led product moments
- Seeded glyph mutation stays stable between frames
- Per-cell activation memory creates a real wake
- Character palettes remain sharp at capped pixel ratio
- A component-specific renderer and control contract—not a palette swap of another release
- Compact and full previews share one visibility-aware production renderer
Adaptive sampling, capped DPR and visibility-based suspension keep the renderer predictable. Test density on low-power mobile hardware before increasing it.
Pointer and touch coordinates are container-scoped; offscreen renderers stop work and pixel ratio is capped.
The visual canvas is decorative by default. Pair it with a semantic heading or description, and reduced motion holds a stable rendered frame.
BEHAVIOR
Built to move without taking over.
- Seeded glyph mutation stays stable between frames
- Per-cell activation memory creates a real wake
- Character palettes remain sharp at capped pixel ratio
- A component-specific renderer and control contract—not a palette swap of another release
- Compact and full previews share one visibility-aware production renderer
USE IT
Sign in, copy the source, rename it, tune the values and ship it inside your own system.
