Two geometric signals interpolate through a disciplined dot matrix, preserving point identity while morph amount, stagger and cursor phase expose the transition.
ReadyTwo geometric signals interpolate through a disciplined dot matrix, preserving point identity while morph amount, stagger and cursor phase expose the transition.
- Framed media
- Vector studies
- Focused product surfaces
- Every dot owns a stable source and destination coordinate
- Pointer phase locally advances the global morph timeline
- Origin guides can reveal the transformation without obscuring it
- A component-specific renderer and control contract—not a palette swap of another release
- Compact and full previews share one visibility-aware production renderer
Adaptive sampling, capped DPR and visibility-based suspension keep the renderer predictable. Test density on low-power mobile hardware before increasing it.
Pointer and touch coordinates are container-scoped; offscreen renderers stop work and pixel ratio is capped.
The visual canvas is decorative by default. Pair it with a semantic heading or description, and reduced motion holds a stable rendered frame.
BEHAVIOR
Built to move without taking over.
- Every dot owns a stable source and destination coordinate
- Pointer phase locally advances the global morph timeline
- Origin guides can reveal the transformation without obscuring it
- A component-specific renderer and control contract—not a palette swap of another release
- Compact and full previews share one visibility-aware production renderer
USE IT
Sign in, copy the source, rename it, tune the values and ship it inside your own system.
