Three delayed pointer channels split through red, green and blue time offsets, reconnecting at rest and separating under speed.
ReadyThree delayed pointer channels split through red, green and blue time offsets, reconnecting at rest and separating under speed.
- Exploration cues
- Portfolio detail
- Pointer-led product moments
- Independent temporal buffers for three color channels
- Velocity controls separation rather than arbitrary noise
- Channels reconverge into a crisp resting cursor
- A component-specific renderer and control contract—not a palette swap of another release
- Compact and full previews share one visibility-aware production renderer
Adaptive sampling, capped DPR and visibility-based suspension keep the renderer predictable. Test density on low-power mobile hardware before increasing it.
Pointer and touch coordinates are container-scoped; offscreen renderers stop work and pixel ratio is capped.
The visual canvas is decorative by default. Pair it with a semantic heading or description, and reduced motion holds a stable rendered frame.
BEHAVIOR
Built to move without taking over.
- Independent temporal buffers for three color channels
- Velocity controls separation rather than arbitrary noise
- Channels reconverge into a crisp resting cursor
- A component-specific renderer and control contract—not a palette swap of another release
- Compact and full previews share one visibility-aware production renderer
USE IT
Sign in, copy the source, rename it, tune the values and ship it inside your own system.
