A terminal rain system built from compact data packets, parity bits and vertical memory trails that reroute around the pointer.
ReadyA terminal rain system built from compact data packets, parity bits and vertical memory trails that reroute around the pointer.
- Hero backdrops
- Section transitions
- Ambient product moments
- Columns retain deterministic packet sequences
- Pointer proximity bends routes rather than hiding glyphs
- Head and trail brightness preserve data hierarchy
- A component-specific renderer and control contract—not a palette swap of another release
- Compact and full previews share one visibility-aware production renderer
Adaptive sampling, capped DPR and visibility-based suspension keep the renderer predictable. Test density on low-power mobile hardware before increasing it.
Pointer and touch coordinates are container-scoped; offscreen renderers stop work and pixel ratio is capped.
The visual canvas is decorative by default. Pair it with a semantic heading or description, and reduced motion holds a stable rendered frame.
BEHAVIOR
Built to move without taking over.
- Columns retain deterministic packet sequences
- Pointer proximity bends routes rather than hiding glyphs
- Head and trail brightness preserve data hierarchy
- A component-specific renderer and control contract—not a palette swap of another release
- Compact and full previews share one visibility-aware production renderer
USE IT
Sign in, copy the source, rename it, tune the values and ship it inside your own system.
